Archive for the ‘copyright’ Category

Unknown Chip Music Album From 1999 – Or Not?

March 4, 2020

If someone asks me when the chipscene began, I say “around 2000”. At that time chip music was mostly a thing in the demoscene, just like it was mostly a thing in the games industry before that. To be brief. But in 1999 something else started to happen. In the timeline we can that

  • Micromusic.net was formed
  • Bodenständig 2000 released an Atari-album
  • Role Model released an Amiga-album
  • Alec Empire released a Gameboy-album
  • Nanoloop appeared

Three die hard chip music albums, a new Gameboy music software (that was not a tracker), and a brand new online community for a community that didn’t even exist yet. Pretty wild! The previous years, as far as I’ve found out, don’t even come close:

  • 1998: Bodenständig 2000’s Atari-album Hemzärmelig
  • 1997: Horn of Fanyulo’s abstract multiplatform album Chatarra Informatica
  • 1995: The Electric Family – a compilation with SNES Mario Paint music

That’s pretty much it, for the (becoming) chipscene, anyway. There were other things like a myriad of Amiga-made gabber/hardcore music that was not chip music, there were songs and tools in the demoscene, game soundtracks (on the Gameboy, for example), and so on.

But okay, getting to the point: I was surprised when a friend (thx Margaret Montreux) showed me a chip album from 1999 that I didn’t know about: Attract Mode by COiN. So even more chippy things happened in 99? Behind the name is, well, another name: Thermos Malling. He had been playing drums for Bob Log III in various constellations and then, almost out of nowhere, he releases a chip music album in January 1999. Play the video – it’s the full album.

The first thing you hear is a jingle from Arkanoid. Sampled. Yes, COiN sampled C64 game music, cut it up, manipulated it and added other sound sources like drums and Apple’s text-to-speech for vocals.

THAT’S FAKEBIT I can here the chipsters roar. Well, it’s certainly not the most authentic form of chip music. Back when this was more of a purist blog, this album wouldn’t have made it into the timeline. Maybe it would have made it onto the badly named plagiarism page, though. There you can find die hard plagiarizers like Laromlab who performed, sold and promoted other people’s songs as his own. But there’s also artists like Monotrona who sampled old 8-bit songs, mangled it and added her own work to it. That’s not plagiarism in my book.

So is COiN more like Monotrona or Laromlab? To be honest, I didn’t actually recognize too many C64-songs in COiN’s material. I thought that maybe he played around so much with the original material that it became unrecognizable? I needed to compare it with the original C64-songs so I decided to turn to a higher power: the CSDb forums. It didn’t take long until JCH, demoscener since 1986, replied. He actually identified one of his own songs in there – and then plenty more. Check it out.

00.00 Arkanoid subtune by Martin Galway

00.14 & 00.39 Knackdick by JCH

06.51 Hawkeye by Jeroen Tel

06:56 Scroll Machine (subtune) by Yip

11.08 Bodyslam jingle by Tim Follin

11.15 Turbo Outrun subtune by Jeroen Tel

11.45 Hotrod subtune by Jeroen Tel

Here JCH was fed up with it, but other people chimed in with:

14.41 Clystron subtune by Thomas Detert

15.15 Another Turbo Outrun subtune by Jeroen Tel

18.30 Another Clystron subtune by Thomas Detert

The list will surely grow longer, but we can already conclude a few things. First of all – I was wrong. The original C64-songs haven’t been mangled, mixed and mashed together. But COiN has clearly cut and edited quite a bit to rearrange the songs themselves and to insert parts from other songs. And of course, there’s plenty of added material on top as well. Secondly, COiN is not just sampling game music as he claims, but also demoscene music. Remember when Timbaland sampled a demoscene song and said that it was from a video game? Yeah that stuff can get you in trouble…

Ok, so does that mean that COiN should be listed in the main timeline? Or will he be handed over to the plagiarism page of doom? And what about Monotrona? What will it beeee? Well, I need to sleep so I’ll just leave you hanging but if you have any ideas, feel free to comment. :——)

Btw, COiN’s second album, Architects of Character, is also available in full on YouTube:

 

Chip Music Piracy – Since the 1960s

December 2, 2015

Thanks to Hally and iLKke I learned that one of the earliest hackers around (you know, one of the train geeks at MIT) released an LP with his chipmusic in the 1960s. Although less known than Max Mathews, Peter Samson made computer music in the 1950’s and developed his own music software (see timeline). Already in 1960 he made a graphical interface for his music software for the TX-0 machine, and the user controlled with a light pen. He’s probably most famous for his music/software on the PDP-1, and he’s involved in the recent restoration of PDP-1 music.

And now it turns out that gus PDP-1 music was released on a vinyl sometime in the 1960’s as Music on the PDP-1X. Most likely it was released after Music for Mathematics (1961/62), Rekengeluiden van PASCAL (1962), and Bell Laboratory’s Computer Speech 7″ (1963) but it is obviously one of the earliest released computer music. Perhaps the first stereo computer music on vinyl? Or the first one with only classical music? I’m sure this release was first with something?

Given the amount of time I put into researching early computer music a few years ago, I was surprised that I had missed this one. Well, the LP is the only release from PPDX Records and it’s very hard to find any information about it on ze web. So I went to the source and asked Peter Samson himself. Here’s his complete response: Sorry, I don’t know anything about that recording. It was made without my knowledge or permission.

Aha! So this was actually the first chip music appropriation! Someone decided to put this out on vinyl without asking Peter about it. Makes you wonder, doesn’t it? Who had access to the computers and the know-how to play the music? Did they bring a PDP-1 into a recording studio? Who paid for it, and who cashed in? And if they didn’t do it for the money, then why wouldn’t they ask Peter about it? Hm!

Ironically, the Youtube-uploader says that there are digital recordings of the vinyl. But you have to pay for it.

Now that’s oldschool piracy for you!

Stop Laughing About Ministry of Sound

September 5, 2013

There’s been some recent bashing of Minstry of Sound, a British label that makes music compilations. They have sued Spotify for not taking down their users’ playlists that are copied from their compilations. I think this is fascinating, and I don’t share the critique that they’ve received around the web.

I don’t know MoS very well at all. But let’s assume that they spend shitloads of time to make these compilations. Keeping up with trends, upcoming artists, getting to know the right people, know their audience, and so on. It’s a bit similar to how a DJ works. Or a newspaper. Or a professional blog. Or any other job that requires you to assemble things together rather than creating something from scratch. Some would say that everything works like that now. “Creativity”, they say, is the basis of everything – not just art, music and design but business, science, personal relationships, sports, health, etc into infinity. You have to be creative!!!

I once talked to an artist who exhibits his own works, but also makes presentations about his field of art. He said that it took a lot more work to do the presentations, than to make the exhibitions. Finding the works that you want to present is the first step, but then you have to put them together in a way that makes sense. For him it was clear that this is worth more (money) than his own works are. It also makes me think of the times when a book review has been better than the book itself.

Most people might disagree, because content is considered as sacred. Content creators must be protected by complex bureaucracy so that they can make money. But times are changing. Curators, organizers and DJs make more money than the people who create the content. Good or bad? That’s not the point. It’s a growing tendency that we need to consider.

 

From this point of view, it makes sense for Ministry of Sound to protect their work. Now I don’t really know their compilations, but spontaneously I feel like what they do is more important than what composers and artists do. I guess most people would disagree, but in my world music creators are spammers hehe.

The last year I’ve put vast amounts of time and energy into research for text-mode.tumblr.com that I run with Raquel Meyers. I have found plenty of other tumblrs who scan images from obscure old publications, and make them available with info, links, credits, context, etc. It’s really important and useful work, and it’s usually more interesting than following some music d00d or artist that only talks about themselves. Or a reblogger that has reduced him/herself to a distribution machine.

I really value the work of researchers, curators, compilers and compressors (??), reviewers, etc. Sure, the legal action from Ministry of Sound is absurd. But it’s no more absurd than the copyright industry who is currently fighting to incorporate streams, links and mentions into their business model. And that’s just about control and repression that puts money into lazy pockets. It has nothing to do with helping artists or audiences.

Anyway. Ministry of Sound probably sucks.

White Bit vs Afrofuturism

May 11, 2012

There’s not enough Africa in computers, Brian Eno once said. And the same could probably be said about computer users, especially those who claim to work with obsolete technologies. It seems like a quite, uhm, white subculture. Perhaps even the “total white music” like Burzum supposdely said. Urgh.

A few months ago I went to a shop in Stockholm that sells African art. There were chairs made from tyers, bowls made of telephone wires and other so-called appropriations of technologies. To make some conversation with the shop keeper, I said “it’s good to see that they’re re-using the materials around them”. But then I felt so white that I probably became red.

Because what’s the difference, really, between using wood or wires or bits? What’s the difference if it’s 5, 50 or 5000 years old? You take stuff and turn it into other stuff. Assemble it with other things, tweak it, bend it. There’s nothing new with that. We do it with complex digital and analogue technologies now. So what? It seems a bit arrogant to put more value into something simply because it’s a manipulation of a commercial product. The historiography of this needs to look further back than circuit bending in the 1960’s.

Dweller’s Amiga disk backup in Lego.

It is of course an understandable starting point for those who are focused on breaking free from a commodity culture:  a world where all of our tools are built with a consumerist logic. Perfect presets, intuitive interfaces, constant updates: the product is the medium. If you want to be an autonomous individual, you’ll probably get sucked into discourses like noise, indeterminism, retromania and appropriation. These so-called critical tactics seem to be just as normalized as many other counter-cultural ideas of the 1960’s. But maybe it’s time to move on? That’s what I feel. All that criticism is like 100 years old so its ideological base is sort of ideologically obsolete. :)

We’ve become rather similar to a cargo cultWe build strange myths and rituals around objects that we don’t understand. There’s all kinds of weird shit being thrown at us and we don’t really know why we’re getting them and what to do with it. Some people say that it’s part of a military conspiracy, others that it’s a democratic saviour. But we all use it.

There is a similar problem with art that criticizes copyright, patents and all that. It’s considered to be subversive to use copyrighted material (less everyday, but still). In the documentary Sonic Outlaws (1995), Negativland does this. They portray themselves almost as freedom fighters (which reminds me of Punishment Park). But in the same film, Tape Beatles don’t explain their methods as a problem. It’s just a common sense thing to do. Pracitical and fun. There’s nothing to it. Of course it depends on what context you are working in and so on. But the point is: there is a risk that these methods only reinforce the thing that you want to change.

Okay okay, but where do we go from here? Afrofuturism is an interesting field to draw from. Although I just started reading about, it seems to have very useful ideas about hacking, sci-fi (not just for the future) and the relationship between humans and machines. Afrika Bambaataa, listed as a musicin in afrofuturism, was very inspired by Kraftwerk. In all their robotnik romantikz he saw an understanding of themselves as already having been robots, argues Tricia Rose and continues:

Adopting ‘the robot’ reflected a response to an existing condition: namely, that  they were labor for capitalism, that they had very little value as people in this society. So it was a way to play with the idea of robots, but also to put on an armour against manipulation which Rammelzee (below) did so well with his low-tech body suit.

The armour is a good metaphor. Good things need to be protected. Turntablism and techno built a sort of armour around political struggle and highly competent techno-skills, by camouflaging it as dance music. People were dancing to the beat of resistance without even knowing it. There was no need for outspoken counter-cultural poetry, since it was all about the music and the machines. Frequencies.

Consider how pioneers like Kool Herc and Grandmaster Flash were working with new technological methods. Perhaps there was not much politics in the resulting music, but as a new form of assemblage of man-music-technologies-entertainment it certainly had political relevance. Now compare that to what Reed Ghazala did with his circuit bending. He seems to be aiming more for art and democracy. Bending becomes something for high-brow shoegazing, stoners and communist librarians who want to teach kids how to reclaim the commodities. /me ducks and covers

But isn’t it more relevant to be able to program than make noise? I’d say it is. Maybe because I’m not a programmer :). For some it comes more natural to simply use what’s available, and make stuff with it. And if it’s not such an introvert process, perhaps something more useful than counter-culture comes out of it. Sometimes, it’s because there’s no other way: acute solutions to a flood, lights without electricity and sometimes it’s just quick n’ dirty trixxx.

Actually, I think this is what many artists are doing. It’s just that they are using the discourse of obsolete hacking in order to make a living from it (or sth). That’s great and I don’t blame them for it. We all make compromises, I guess. But what are they going to do when the hype is over?

The most expensive pixel art ever in the history of time and space?

June 26, 2011

Two years ago Andy Baio released a chipmusic tribute to Miles Davis. He paid royalties for the music, but forgot about the cover art. It had a pixel art version of a photo by Jay Maisel, who sued Baio. The whole thing ended with a settlement outside of court where Baio had to pay $32,500.

We know this because Baio insisted on his right to be able to talk about it. That’s rare. Usually there are contracts to make people shut up about these things. We’ll probably never know what really happened with all that Timbaland-stuff, for example.

Now the haters are all over Maisel. Maisel is the bad guy, Baio is the good guy. But this is not really a story about two individuals. It’s about a complex system that revolves around money, and is maintained by those who can profit from it. Lawyers, for example. Copyright holders. Copyright collecting agencies. Distributors. And last (and probably least) the people who produce the stuff that this system revolves around.

In this case, Maisel can earn this amount of money in a day doing other things but for his copyright attorneys it’s their main source of income. They don’t care about Maisel’s reputation, they are “just doing their job”. Maisel, on the other hand, probably considers this as a good deed for the photographic community which has been severly screwed by mainstream media for decades.

So: nobody is doing anything “wrong”? Maybe not. In fact – copyright lawsuits happen even if everything is legit (which probably was the case here). But if you don’t have the money to pay the lawyers, you will always lose to those who can. So you choose to not risk it, pay the settlement, and shut up “because that’s the least expensive option available“. That is the story here and Baio is a hero for making it public. And reactionary initiatives like Creative Commons are more like make-up that justify the abuse instead of fixing the problem.

An Even More Secret History of Social Networks

February 1, 2011

BBC has published a radio documentary called the Secret History of Social Networking. It interviews people involved with BBS-communication in the 1970s, was influenced by the counterculture in California. It’s a rather expected historiography – pioneering Americans that used computers to network the whole world, and John Cage got into it. We’ve heard it before.

The counterculture merged with commercial interests in a Californian ideology that shaped the home computer revolution. This technolibertarianism probably made the term personal computer catch on so well. So in a way, it is a very relevant history of social networking: individual freedom and computer networks and entrepreneurs (yeah!).

Community Memory, a BBS from 1973

On the other hand, there are the social networks that emerged from software piracy in the 1980s. Already in 1979 there were digital networks for Apple II-crackers, and a few years later a lot of people were distributing cracked software. Not only modem-to-modem, but face-to-face and mailman-to-mailman. It was a network for middle-class kids that had little to do with highbrow art or traditional politics; it was merely a way to use computers for what they were designed for. Copying information.

In other words – it was a popular network where common people did common sense things. It was an early warez economy, which is not so different from the current network economy/culture. You make, share and remix things for free and you get stuff back – either as money or status. Or something like that.

The point is that the countercultural BBS-stuff is an interesting early example, but did it influence things to come?  Sure they conversed and organized through modems, but what else? The cracker/demoscene networks pioneered or perfected many things: text art, free distribution of executable artefacts, open source music and remix culture, mail art, computer parties, etcetera – and it had very real effects on the economy and culture outside of itself. Eventually. If the counterculture led to iTunes, then this network led to netlabels and the Pirate Bay.

I don’t blame the BBC for their angle and perhaps they will also deal with this topic in future episodes. But there’s been very little research made on the cracker- and demoscene networks. I wrote a text for the Media Art Histories 2009 that has some additional information, but it was hastily put together so don’t expect too much.

Crackers Cracking Cracks

May 27, 2010

Akira has uploaded a bunch of C64-games at CSDb. As seen here before, the Argentinian C64-scene was special because 1) they had its own C64-clone that worked with the obscure PAL-N standard, 2) it was common that shops sold demos and cracked games, and 3) Argentinian crackers cracked cracks – they took cracks from other groups and put their names on it: so-called re-cracks. This is a big no-no among crackers, but I suppose it was possible since it stayed within Argentina. Cracking was business. To control the market, some crackers even introduced a new “copy protection”, such as a code that you had to know to start the game (read here). Akira also posted a C64-game made in Argentina in 1990: Team Tetris. And here are all the cracked games he uploaded:

http://noname.c64.org/csdb/release/?id=91996
http://noname.c64.org/csdb/release/?id=91995
http://noname.c64.org/csdb/release/?id=91992
http://noname.c64.org/csdb/release/?id=91990
http://noname.c64.org/csdb/release/?id=91988
http://noname.c64.org/csdb/release/?id=91998
http://noname.c64.org/csdb/release/?id=91999
http://noname.c64.org/csdb/release/?id=91997
http://noname.c64.org/csdb/release/?id=92000
http://noname.c64.org/csdb/release/?id=92001
http://noname.c64.org/csdb/release/?id=92002
http://noname.c64.org/csdb/release/?id=92003

And for no apparent reason, here is some classic (for me anyway) Amiga music in a cracktro by M.A.D (who later became Paradox). Does anyone know who made it?

Oh no More Plagiarisms

May 25, 2010

As the previous post about HtheB is getting more complete, his other activities have been scrutinized by the Ant1/Strobe detective team over here. HtheB has released music in a number of NintendoDS-games. Since these games use MOD-files and there are massive MOD-archives around, it is possible to search for MOD-files that has exactly the same filesize. It paid off, because HtheB did not change anything in the songs (except for the author name).

The game MancalaDS uses:

The game MegaEtk uses:

The game No Place to Hide uses:

The game Blubb 3D uses:

This is an interesting consequence of ‘open source’ tracker music. All the sounds and sequences are available in the file, as opposed to recorded music. With recorded music, you would instead analyse the frequency spectrum, like the spectrum analysis that Nitro2k01 made with Crystal Castles. This is, of course, a glimpse into the future when we won’t be so hung up on recordings of music but have found more interesting ways of distributing music.

Anyway. As Strobe points out – please note that the game developers are not to blame here. Just like when Laromlab gave Kentucky Fried Prophet one of my songs, they probably assumed that the music wasn’t made by other people.

UPDATE As Strobe briefly mentions in the forum thread, HtheB has apparently done many of these things before. Aleksi Eeben found this thread about him using other people’s code, and I guess there’s plenty more to be found.

UPDATE2 And now for the final straw that atleast made me laugh.

So Clémence found this clip here, where it says that the song is made by Achim89. Others say that it was made by Firestorm. HtheB prefers it like this, so he files a copyright claim. I think it’s hilarious :-)

Oh no Another Plagiarism

May 25, 2010

The witch-hunt for chipmusic plagiarizers has certainly cooled off, which is perhaps a good thing. But can someone identify the songs that HtheB has released in his album -=HtheB=-? I think they’re still at Spotify and iTunes though I’m blind at those sites.

Orbiter first posted about it in the the mega-thread at pouet in November last year and not much has happened since. The chip-styled songs of HtheB are: Commodore 64, Final Boss, Dance to the Rhythm, ROFL song, Victorious, and Happy Hardcore. I would not be surprised if the other songs are made by demosceners aswell though.

If you have a minute to spare, have a listen and help out. With Exotica’s Modland Search you can search various chip-formats, including the instrument-texts of e.g. mod/xm. Let’s start detecting, detectives! So far, with help from Dubmood and Eebliss here and comments from Ant1 & Rez & Clémence & Strobe we have the following songs. BONUS: Some of the album cover art is copy-pasted from here (as found by Clémence Saussez).

1. Dream Egg (Dance Mix) by Haroon Piracha mp3
2. The Edge by Eiffel 65 youtube
3. Unreeeal Superhero 3.xm by Rez & Kenët
4.
5. mod.Intro.DSX.4 by DSX
6. from the game osu, unknown author youtube
7. mod.Back 2 the Roots by Dalezy
8.
9. mod.Disco Vering by Joule
10.
11. mod.Cloze Doze by Beathawk
12. mod.Brillsmurf by Maniac
13.
14. Perhaps by Achim89 or Firestorm? see video here

UPDATE: For more HtheB action read this post.

The 8bc Scandal: Hex, Shrugs, and BleepBloop

January 18, 2010

Two new chipmusic communities appeared online quite recently: chipmusic.org and chipcoalition.com. It seems that they both went online as a reaction to the drama at at 8bitcollective – the largest chipmusic community for the past years.

Founder and admin Jose Torres designed his BleepBloop Gameboy USB cartridge which became a popular alternative to previous transfer-solutions. However, the code that Torres used for the project was identical to that of the GB Cart Flasher. GB Cart Flasher was developed by “two polish IT-students” in 2007/2008 (sourceforge, reinerziegler.de). It is a hardware+software solution to transfer data between Gameboy and hi-tech computers. But only information, no products for sale. Torres used the code, eventhough the original authors prohibited “any kind of commercial work” in their manual. He later published an explanation for why he didn’t do the code on the “simple microcontroller on the cartridge”. He didn’t have the time to write his “own version of the code” so now he would work on a “revision”.

In connection to this a number of threads concerning the issue were deleted and several well-regarded users were banned, such as low-gain and e.s.c who were admins, and kitsch-bent who supposedly did not receive his batch of cartridges for his vendor site. Several threads that concerned these bans were consequently deleted, or shrugged at by Torres. He has also been blamed for not delivering carts that were paid for. It’s not difficult to imagine the shitstorm that followed at 8bc after Torres’ behaviour. Especially considering that he had previously banned x|k for not shipping his Midines on time, introduced restrictive rules about selling products at 8bc, and deleted threads about the competing product Smartboy because they were using other people’s code (in fact, the same code that Torres used).

At best Torres did what he did due to valid private reasons that we are not aware of. At worst, he protected his plan to make a living off 8bc. In November he announced that he had quit university, turned 8bc into a corporation, and would work on it full-time. He brought in two new people (to manufacture cartridges) in an 8bc office that he was now renting. So now, 8bitcollective is both a corporation, and a community. Many 8bc-members are arguing to disregard of the drama to keep the community alive. They might even use the paypal donation button to help pay for the server fees. We can only wait and see what will come out of this.

One larger question here is if a community is doomed when it becomes large-scale and money gets into the picture. Maybe the 4chan-owner would agree, being $20,000 in debt but keeping 4chan ad-free. If you base a community on centralized control, there is a bigger risk of power abuse. Then again, maybe that’s better than the more “anonymous” control that’s going on elsewhere. You can be killed by Google, closed down by your ISP, cave into cease and desist letters, or have your Internet connection shut down altogether. In a way, there is something oldschool and refreshing with a non-anonymous censorship á la Torres. Atleast we know who did it (since admins like e.s.c and dotdummy were kind enough to talk to me).

The other question concerns authorship and licensing. Why didn’t anyone manage to get hold of the “two polish IT-students”? Would they care about it if they knew about it? If the GB Cart Flasher was properly licensed, would people have reacted differently to what Torres did, or would Torres have refrained from using the code? I am one of those who question the relevance of licenses, as for example with the current case of Voddler violating a GPL-license (who owns and defends a collectively produced GPL-software?).

And on a different note, can Torres claim ownership to 8bc? Just like with Piratebay, 8bc cannot only be described as founder+server+domain+brand. 8bc wouldn’t be much without songs, messages, memes, pictures and software that was made by others. That is probably not what Torres refers to when he says “this is my site“.