Beyond Encodings: A Critical Look at the Terminology of Text Graphics

I used to write a lot about text art here in the blog, but it’s been a while now. I’m still very much into it, though, and I do update TEXT-MODE every now and then. Today, I’m publishing an article about text graphics in the Finnish academic journal WiderScreen’s new issue focusing on text art. It’s pretty great, I have to say, with contributions from active artists and scene researchers alike. Raquel Meyers gives a thorough look into her KYBDslöjd approach where she, among other things, disses the oft cited ideas from media archeology that old media are more or less dead. Gleb Albert takes an interesting economic approach to ANSI art in the warez scene. Daniel Botz talks scrolltexts, Dan Farrimond shows teletext works, and Tommy Musturi shares very interesting artistic techniques with PETSCII graphics. And there’s much more.

I’ve contributed with the text Beyond Encoding: A Critical Look at the Terminology of Text Graphics. In my text I give brief overviews of ASCII, ANSI, PETSCII, Unicode and Shift-JIS art; some of the most popular forms of text graphics today. Text graphics is my own umbrella term for these visual forms, because I don’t think it’s necessary to downplay the skills and work involved by calling this “art”. Just like with the demoscene, I think it’s a lot more relevant to generally consider these works as a form of craft. Raquel also touches on this topic in her text.

My key point though, is that I find terms such as ASCII art or PETSCII art to be more difficult to use by the day. After all, these are forms of encoding. They only stipulate what number each character has. A lower-case a is 97 or 129 or 65 or something else. That’s of course very important for the technical purpose of displaying it correctly, but mostly… I mean… Who cares what numbers are there?

It’s about time to start to look beyond the encodings to discuss and categorize text graphics according to other criteria. Which fonts are used? Are the fonts customized? What kinds of characters are (not) used? What style does it have? How many colours and what resolution does it use? How was it made, and which media is it presented on? In what (sub)cultural context does it exist? For these purposes, I’ve included a model in the text to look at the different material levels of a piece of text graphics.

I also suggest the term text mosaic to refer to text graphics that use blocks rather than lines. These are especially popular in Western ANSI and PETSCII art, but exist in all forms of text graphics where the font has block characters. Block ASCII, Unicode or Shift-JIS art based on block elements, Chinese ANSI, and so on.

Text mosaic is different from ASCII art. I think we can accept the popular idea of ASCII art mostly using line characters, and alphanumeric characters. You know, all the ASCII-converters work in this kind of Matrix-style. And this idea actually also exists in the ASCII art scene, where you talk about block ASCII if it’s not like “normal” alphanumeric line-based ASCII art.

In this way, we don’t have to fight against the dominant idea of ASCII art, but we can and should develop more refined terminology for when it’s necessary.

OK, over and out.


2 Responses to “Beyond Encodings: A Critical Look at the Terminology of Text Graphics”

  1. cxw Says:

    Makes sense – pouet acknowledges this implicitly by providing a choice of fonts, though ASCII is the only encoding choice for the lower 7 bits. Re. color and resolution – are you aware of any academic work on the color science of textmode graphics? Wondering if anyone has studied histograms in CIELAB or the like.

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