I was always painfully aware of the differences between different sound chips. And I don’t mean the differences between the Atari-sound and the C64-sound. There is actually a difference between two chips of the same brand, model, and revision. Obviously this is not the most interesting topic for some people (eh, most?), but a while back there was an interesting paper on the topic made available online.
Sebastian Tomczak wrote a paper last year for Australasian Computer Science Conference and it was actually criticized a bit for being too specialized (even by computer nerds, hehe). Tomczak’s assumption was that in the production of this videogame toy, you wouldn’t be as thorough as you would with a musical instrument. (which the Gameboy has become) And it seems he was right. It is refreshing to read a methodological and academia-styled approach to the sounds of 34 different Gameboys! I especially like the focus of the noise character of different Gameboys (not the user-controlled noise channel, but the background buzz/hum, the ‘selfnoise’). Interesting to some would be that underclocking the Gameboy removed this noise, atleast in one case. As one conclusion, Tomczak states that although the sound in the original grey Gameboys are widely regarded as the best, they are also the ones that vary the most. This is similar to the soundchips of the C64, as the old model (6581) varies more than the new model (8580), but more about this some other time. In the paper, there is not really any more conclusions, but since I read the disclaimer (please, don’t expect too much) I am still satisfied.
Anyway. Read Tomczak’s paper here and get more info (sonograms, audio files) here. Tomczak also mentions a previous study of the Gameboy sound chips, by Herbert Weixelbaum, which is found here. (Btw, the Gameboy does not really have a dedicated sound chip – the CPU handles the sound) Recently, Tomczak also questioned the supposedly increased bass sound of the Pro Sound modification of the Gameboy. In this blog post he shows sonogram images which do not indicate much difference in bass. Don’t believe the hype! Bring back the bass!
To make up for this massive gameboy nerdery, here is something completely different.
October 15, 2008 at 6:41 pm |
anders – where is that? swedish television?
i can’t believe it, that makes no sense :D
(well, hmm, you know,… whatever..)
this is not awesome, this is legendary.
ah yeah, soundchip-comparision: wow too ;)
October 16, 2008 at 12:26 pm |
yes, swedish kids television! -> http://goto80.blipp.com/appearance-swedish-childrens-tv-tonight
October 18, 2008 at 4:32 pm |
glad swedish kids you have…
December 7, 2008 at 2:30 am |
its true that promod doesnt really enhance the bass produced by the gameboy, but as you gain amplitude by bypassing the headphone-amplifier and thus reducing impendance, you get the positive effect of strong line signal without raising the noise floor, like you would with a normal gain-nob on a mixer. Stronger, clearer signal means more actual headroom for your notes and that is misstaken for “more bass” in general.
Pro-mod = good for making the gameboy a real musical instrument
Gameboy-scene = crappy musicians and hype.
December 7, 2008 at 12:02 pm |
good christmas spirit, mr maskin!
December 22, 2008 at 6:20 am |
maskinoperatör: yes, obviously, but I think that another reason for the perception of “more bass” is that maybe people do a direct A / B comparison of the prosound against headphone without changing the volume on their listening device – resulting in a perceptual difference due to loudness levels.
January 25, 2009 at 8:55 pm |
Tomchak – Yes, i agree. how ever, thats the most common mistake with all people/sound-cases, for example vinyl vs cd.