Archive for the ‘textart’ Category

Realtime Text /2/ Interview with BBS-artist

December 5, 2012

The previous post was inspired by a conversation I had with Erik Nilsson, probably the only one who’s made a music video on a BBS. We talked about the 1990′s, when teenagers used BBS instead of WWW to talk. When you could see how the person on the other end of the modem was acting. I’ve added my comments [in brackets] to explain some technical stuff that Erik talks about.

ERIK > I remember as an early lamer, the sysops would wonder what the fuck you were up to. I remember the feeling of knowing that the sysop could be watching your every move. It was a bit like being in someone’s house, or in some sort of social club.

I remember the local BBS Secret Gate as one of the first places where I was accepted, and met friends. They had 3 nodes [phonelines = 3 simultaneous users] so you could chat with other users – not just the sysop. That’s how I started to hang out with Mortimer Twang, and together with Trivial we started Divine Stylers.

CHIPFLIP > Did you talk mostly about computer stuff, or also other things?

ERIK > I lived in an isolated place, so the computer was really a window into a world full of everything. Mortimer’s early mod music was my introduction to loop-based alternative music. The loopy and psychedelic aspects of dance music works really well in amiga trackers.

But there was also friendship, and pretty close conversations. I remember when I had my own BBS and my best friend called. We had fallen for the same girl, and I remember the chats we had about it. The pauses and the trembling made the conversation more tender. It was a really emotional talk, which I can still think back to and appreciate. It could have been through any medium, but I remember how the pauses and the tempo of the text made it more “charged”. I remember typing “I’m crying” and getting back “me too”. :)

There is a big difference in seeing the words take shape, instead of just reading them. It’s more personal. What you type is closer to the thought you have before you say it.

CHIPFLIP > Why do you think the real-time text isn’t around anymore?

ERIK > What was once standard no longer exists. It’s as if technology has taken a step back when it comes to text-based communication. I really don’t know why the intermediate step of pressing return has been added. It’s like you publish the text, while you used to say things more directly. The movement of the cursor reveals how the person is hesitating, erasing or contemplating.

If you chat on a BBS, you press return twice to signal that the other one can start writing. But it was still possible to interrupt the other one, if there was a heated argument for example. That doesn’t happen the same way in say Skype, because there is a gap between the users. It feels more plastic and more “simulated” than it has to be.

Well, when I think about Skype, which I use on daily basis there actually is a ‘function’ reminding about the old days standard in a weird way. In Skype you can actually see on a small icon when the person is typing and erasing, it’s really far away from the old chat style, it’s a weird verson of it in some way.. Still not even close to the thing I miss, but I guess someone was thinking about this gap when making Skype.

CHIPFLIP: And it’s more difficult to change your mind, too. Did you use the backspace often?

ERIK: Yeah, you erase constantly if you’ve learnt how to type street style. Erasing is just as important as typing. ;) I got really into animated text. It was a like digital thumb twiddling. You typed something, erased it, and replaced it with something new to make an animation. Sometimes you erased it because you didn’t want to keep it on the screen, like card numbers for example :) You typed it on the screen, and when the other person had written it to a piece of paper, you erased it.

CHIPFLIP > So one way to make animations on a BBS is to quite simply “type the animation”. And due to the slow modem speed, it will look animated when you play it back. But what kind of options were there to make the graphics on the BBS?

ERIK > There were a couple of different chat systems. The most common one was that each user had a colour, and you simply pressed return twice when you were done. There were also more advanced chats for ami/x, where you could move the cursor freely, like in a text editor or like the message editor in C*Base for C64.

CHIPFLIP > Was there anything bad about it being real-time?

ERIK > No. I mean it’s not the real-time thing that made it disappear. It changed because IRC took over most of the communication for the elite scene, since it was more global. When internet came real-time chat just disappeared by itself. It’s probably all just one big PC bug.

The situation is a bit similar to that of PETSCII [Commodore's own ASCII-standard, with colors, plenty of graphical characters]. PETSCII is a better and more evolved system for text and symbols. It was more beautiful and personal to directly use the keyboard to write a letter to someone using colours, symbols and even 4×4 pixel graphics. Today you have to load images and change font colour in some menu to make a really spaced out e-mail. It’s slower, and it’s not “in the keyboard” like on the C64.

CHIPFLIP > What’s the best modern alternative to PETSCII?

ERIK > ANSI is not really an option, from my point of view. It’s typical “slow PC” style. Like some kind of Atari. You draw the graphics in a graphics program. Choose with the mouse. Draw fancy stuff from choices you make on the screen. It’s just like Photoshop.

PETSCII could’ve been a good source of inspiration for mobile phones, for example. But it needs an update to have meaning and function today. But how the system works, makes it the most interesting one I know of, still. ASCII is okay, but you still have to use a special editor to make the graphics. That’s a step in the wrong direction.

The C64 is like a synthesizer – you just turn it on, and get to work. With modern computers you have to wait for it to start, find the right program, and so on. They say that computers are faster today, but honestly – I have no idea what they are talking about! They only seem to get slower.

It’s strange, because computers were not supposed to become stiff and flat, like they are today. There’s all this talk about more convenience and speed, but from day one humans have only made it harder for computers to help us.

CHIPFLIP > A very broad explanation, also, is to consider analogue media as immediate (light bulbs, guitars, TVs, analogue synthesizers) and digital media as more-or-less indirect. It can never have zero latency and we seem to, somewhat paradoxically, accept that changing the channel on a modern TV takes 10 times longer than it used to. If you know Swedish you can read more about those things here.

Other than that, thanks so much to Erik for sharing his thoughts on this. Let’s fix the future!

Realtime Text /1/ Why Did it Disappear?

November 30, 2012

When we chat to each other, we don’t do it in real-time. Until we press return, the person on the other end can’t see what we’re doing. But it wasn’t always like that. Before the internet took over the world, you could actually see how the other person was typing. It is like a digital equivalent to body language; involuntary, unescapable, direct and intimate. All this was destroyed, as the return key gradually went from carriage return (↵) to enter.

Initially, the most mainstream example of real-time text I could think of was real-time captions for TV. It’s a service offered to deaf people in public service areas like UK and Scandinavia. It’s produced word-by-word (“chords“) and its mere existence adds a new dimension to TV-watching: you know when a program is following a script and when it’s not. There are many more real-time text services, often involving so called disabled people. Actually, there is even a Real-Time Text Taskforce (R3TF).

But wait a minute. Why did I forget about collaborative text editors like Etherpad or Google Docs? I use those very often. Great for having two people editing the same text. But they are also boring, I guess. I use them primarily for facts, lists, research, etc. Only a few times did I use them for something more playful or emotional. It’s like having fun in Microsoft Word. It just doesn’t happen, unless as an anomaly. Consider the difference to a less officey site like Your World of Text.

It’s not that it’s not possible to use real-time text. In fact, popular chats like Google Talk and iChat support it, but don’t implement it. AOL IM implements it but you have to activate it yourself.

Chat is a clear example of how new media makes things more indirect, by adding layers to the interface. Even if you believe that digital media only gets better, you’d have to admit that chat is an exception to that. Right? Chat is actually slower and less expressive than it was in the 90′s. Or even the 70′s with PLATO. Chat has derailed into some sort of primitive enter-beast, where you can’t even draw or use images.

Computer-mediated human-to-human communication is quite primitive, isn’t it? It’s like 1968 only with more layers to make it indirect and abstract. Layers of secrecy, as good ol’ Kittler would say.

In the next part, I will post a conversation I had with the BBS-artist Erik Nilsson. That was actually the reason why this post was written, so stay tuned!

► Omri Suleiman – Music For a 15 Year Old Me

August 26, 2012

A lot of chipmusic releases today is either “modern” or “chip”. Very few artists seem to pull off both, at the same time. This is exactly what Omri Suleiman does!

Music For a 15 Year Old Me builds on an oft-forgotten origin of chipmusic (crack intros) and fuses it with techno, house and UK hardcore from the 1990s. The results? A new future for chipmusic!

Stream and download for free at http://chipflip.org/05.

Crafted by the long-lost Amiga scene musician Omri Suleiman, it fuses dancefloor bass with sound tracker magic to form a refreshing mixture of crack intro mystics and dancefloor energy. Occasionally it has a similar machinic atmosphere to that of early Autechre, and other times it sounds like skilled guitar solos and computer ballads. As a plus, the original files all fit on a single floppy disk!

As usual, Chipflip doesn’t try to emulate the album form. Instead, this is more similar to a music disk with its eerie PETSCII  interface by Raquel Meyers and GotoAT. The MP3-archive is also available at archive.org.

Music For a 15 Year Old Me is Omri’s attempt to reach back to his teenage self, back when he was working with Amiga groups like Anarchy, Magnetic Fields and Scoopex. He was making chipmusic before the term even existed. Omri:

At that time maybe we referred to them more often as intro tunes, rather than chiptunes. The requirement that, after the copy protection was removed, a crack intro to publicise the group could be placed in the unused first sector of the floppy disk meant that the music had to be less than 10kb in size.

Eventually, Omri also started to perform in the London underground scene in acts like Afterglow and Invisible Technologies. They played live using two Amigas and a Yamaha music computer. While most of that music has been lost today (Raw EP on Beautiful Records is an exception), it is clear that Music For a 15 Year Old Me picks up on the ambience of Detroit techno, early UK hardcore and house. The process behind the release is also a nod back to himself:

To consider the only relevant audience to be, me, 20ish years ago – frees the creative process of considerations and conformities and fashion which can sometimes limit my approach to writing music.

In order to facilitate this concept, all of the songs have been produced using only a sound tracker type program (Milkytracker in this case), with the only sample editing being that available inside the tracker.

Which also means : no filters, no reverbs, no synths, no channel EQs or compression, no effects apart from those you program yourself by manipulating the pitch, volume or sample offset.

Here’s hoping that teenage Omri will pick up on this release, and respond with some more Suleiman music. To read Omri’s own words about this release, visit musicfora15yearoldme.com.

Judaism and Japan: Looking for ASCII art theory

July 8, 2012

I’ve worked a lot with text-based works lately. There is surprisingly little research on ASCII art and related things. That’s why, together with A Bill Miller, I’ve written an academic article on ASCII art which will hopefully be published after the summer. It’s also quite difficult to find good archives or exhibitions. So me and Raquel Meyers started a tumblr at text-mode.tumblr.com where we select some of the best works in teletext, ASCII, Shift_JIS, RTTY, Petscii, etc.

ASCII art, text-mode art, unicode graff or whatever you want to call it, is still quite an open field (atleast over here in alphabet-land). And, I might be wrong, but I can see an increased interest for it; after pixel art romantics and after the language-mania of social/humanistic science. Objects, biology and realism are becoming relevant again. So it’s time to see what happens with text when it’s used and understood as objects rather than symbols.

One important precursor that is rarely discussed is micrography, which shares some traits with contemporary digital text art. It is a Jewish form of calligram where graphics are built up from hebrew text characters. It came from the biblical hate towards images. In short: text is the only way, and images are not allowed. Doesn’t leave much choice for a visual artist. Great!

Israel’s ASCII art moneyz

It is not only an old and obscure rule. Israel’s bills are still made in accordance with this, as shown in the picture above (zoomed in here). So then the images are actually not images. There are several modern examples of micrography, which often overlaps visual poetryconcrete poetry, etc.

Unlike artists of the early 20th century who used text (Picasso, dadaists), micrography was basically a functional necessity. In that way it is similar to a lot of modern text art, that uses text-based media (Twitter, SMS, textboards). Another similarity is that the symbolic meaning of the letters are irrelevant in micrography (so in that sense it’s actually not a form of calligram). The text characters are selected for their appearance, not for what they represent. This is why, in 2SLEEP1, music was credited as instructions and graphics as objects.

CTRL+C & CTRL+V: SUH-UH-SUH-UH, SUH, UH-A-UH-A-UH-A-SUH-A-SUH-A-SUH-UH-UCK-UCKA, SUH-UH-A-UCKA DICK, A-DICK-DICK

Working with our text-mode tumblr over the past months, I’ve come to realise that a lot of the best text art is from Asia, mostly Japan. One explanation is that Japanese and Chinese are more popular than English online, so it’s a matter of quantity. Another explanation is that text-based media, like 2channel are extremely popular in Japan. It creates memes and characters that appear also in mainstream media. Perhaps a text-based medium can become more popular in Japan because there are more nice-looking and useful characters, but probably also because Japanese writing/reading works differently than here. Is Japan a more “text-based” culture, maybe?

I’ll leave you with an example of Shift_JIS ANSI, which is rather new to me. Colours and Shift_JIS characters ftw! Eat cheese, please!

By Gatchaman

Why Videotex is Better Than the Web

June 14, 2012

Videotex was one of the precursors to the web, invented in the early 1970′s. It’s a two-way communication standard that uses a standard television set and a modem, and was used for both commerce, leisure and art.

Viewdata is one form of videotex. In the USA it was mostly known as Viewtron, and reached some 15,000 users before it was cancelled. It was unsuccesful since most consumers simply do not have a need nor a desire to access vast computerized data-bases of general information (A. Michael Noll, 1985). But in France, there was apparently a need for exactly that. Minitel still had 10 million connections every month when it was shut down in 2009. (one reason is that the French government gave away plenty of terminals for free)

Videotex is slow and lacks graphical details. But on the other hand – it’s  easy and direct. You plug it in, and you’re set to go. Wi-fi. In the comfort of your TV-couch, instead of your computer work chair. CRT-lifestyle! No annoying operating system, no maze of protocols that control your interaction.

It’s actually quite easy to get sucked into the magic of Videotex advertising. There’s something very appealing with it. No more overload! No www-addiction! Oddly enough, it was actually markated like this already in 1983 – described as an alternative to information overload. Check out this video, for example.

My own fascination might come from growing up in Northern Europe, where videotex’s sibling teletext has always been quite popular. In fact, it is really popular. About 25% of Sweden’s total population checks out teletext on TV - every day. In Denmark it’s almost half! And it’s just not just on TV. There are teletext apps for smartphones that are some of the most popular ones around here. Last year, the most popular iPad app was public service teletext. Yeah!

Scandinavia is extremely into both internet and news. So these are informed choices, or atleast not a choice made from a lack of options. But is teletext just something that old people are into? Or is teletext used by young people too, as an alternative to the spam freedom of the web?

It’s likely an old tradition in decline. But at the same time, I can definitely see a demand for a cheap, reliable, ad-free service with Twitter-like shortness in the future too. And if you want to go a bit more luxurious with a two-way communication, videotex is your lady!

Also, it’s worth mentioning that teletext and videotex doesn’t have to use text graphics and a low amount of colours. Take for example the amazing Telidon, developed in Canada around 1980. It is an alphageometric standard that works with changeable fonts and vector graphics instead. Telidon looks incredibly good in my eyes. It’s a shame that the UK won the standardization war, otherwise teletext might’ve been even more popular today.

Or maybe the text graphics are actually part of the winning concept. More reliable; more serious. That might be. But just look at these Telidon wonders! (and if you want more, check out text-mode.tumblr.com)

Al Warka and the Iraqi Home Computer Scene

May 1, 2012

The history of home computer hacking seems to be very centered around Europe, US and Australia. But it’s important to not forget other regions. I’ve previously written about C64 cracking in Argentina, but there’s lots more to research about e.g Asia, Africa and the Middle East. After reading this blogpost I got in touch with Salwan Asaad, who told me more about the early days of home computing in Basrah, Iraq. As it turns out, it was similar to what I grew up with: platform wars, competitions, floppy swapping and meetings. Salwan:

Annual school competition on a local and national level in students developed demos [..] Gaming circles: I met many enthusiasts back then at the arcades, we used to gather up and go to arcades to play, talk, and exchange floppies. The last such gathering took place around 2001

While other arabic countries settled for the MSX-computers, which Salwaan refers to as “the enemy”, Iraq developed a unique series of computers called Al-Warkaa (or Al-Warka), named after an ancient babylonian city in Iraq. There were two popular models, which were both based on Japanese home computers. Unfortunately, I haven’t been able to find any photos of them but Salwan told me that it looked like the NEC-ones, but in white instead of black. (photo from old-computers.com)

The Al-Warkaa PC-6002 was the Iraqi version of the Japanese NEC PC-6001 Mk2 SR. Soundwise, it used the the common AY-soundchip but I found a similar model that had a built-in speech synthesis (yeah!). It was probably the first home computer that could sing (my YouTube-playlist).

The Al-Warkaa, unfortunately, didn’t have this feature. Instead, it offered an extra soundchip (probably FM, judging from what Salwan says) with 3 voices. It had 12 preset sounds and also the ability to make custom sounds. A home computer with both FM and PSG built in! It seems that the NEC also was able to combine FM and PSG, just look at this great demo!

The Al-Warkaa PC-6002 had seven different BASIC-versions built in. One of them (mode 7) was the Arabic text mode - a complete arabic text editor with abilities like searching, replacing, printing, and could even format floppies, according to Salwaan.

Unfortunately, Salwan doesn’t know of any text art on the Al Warkaa. I haven’t seen much arabic text-mode stuff at all, actually (if you know of any, please get in touch). To get an idea of the possibilities though, here’s a chart showing how the characters looked in the MSX-computers (copied from msxblue).

The platform battle in Iraq was between MSX and Al Warka. Atari also released arabic computers (and ROM-upgrades for hebrew), like the rare Najm 65XE from which the first picture is from. The most popular MSX-version in Arabia was the MSX 170 which was called Al-Sakhr (“the rock”). While MSX was popular in many different countries, the Al Warkaa was mostly found in Iraq. MSX-users had professional Arabic manuals at hand, but the Warkaa’ers relied on photo-copied English manuals that were mostly focused on BASIC. Salwaan writes:

That’s kinda how Warka guys ended up losing in most head-to-head competitions to MSX guys, the best we can do is draw stuff using BASIC commands and may be binary-load an image from disk to accelerate displaying bitmaps a little. They were doing hardware-sprites and full-motion graphics…

If anyone reading has more knowledge about arabic demos or text-mode things, feel free to leave a comment or e-mail info at goto80 dot com. Finally, a big thanks to Salwan Asaad for sharing this!

A thesis about ANSI that hates PETSCII

November 29, 2011

I was reading an MA thesis in history by Michael Hargadon about ANSI art (pdf). It’s an interesting read, but struck me as rather odd, occasionally. Perhaps because it’s North American? For example, there is a newskool Razor1911 ASCII piece (the kind that looks strange on PC because the /-signs don’t align) is described as ASCII-art at its finest, effectively ignoring Amiga ASCII (just look at ASCII arena).

But what made me really worried was when I read that C64 BBSes never developed true BBS artwork like that of the IBM PC. He continues to say that only some block-drawing characters were available. This is ignorant to say the least, and actually makes me doubt the accuracy of the rest of the text. To be honest, I skipped through it rather quickly after the Big Petscii Diss.

Anyway. Theoretically, it is rather technodeterministic. There is loads of technical explanations. Perhaps that’s because, as far as I understand, the author was a SysOp and not an ANSI-artist. He quotes a historian saying that the first-order constraints that govern the creation of art and the form it takes are the availability of materials and the ways in which these materials can be arranged to produce meaning. So Hargadon later concludes that the limitations of a given platform will define the forms of expression that can be sustained on it.

I like when the machine gets credit for what’s being done, but I think this is taking it too far. I think it’s problematic to differentiate between unavoidable and influential constraint, as Hargadon talks about. The first is supposedly a consequence of a discrete and fixed object (called platform) and the latter is a consequence of the overall technosocial system (called operating environment).

But computers are not fixed objects: they change. Hackers continue to ‘push the limits’ and sometimes we even call their attempts new innovations. But these features were always in the machine, obviously. It was merely the human understanding that was ‘pushed’ and not the machine.

We cannot define these machines objectively. There is always a human bias. It is particularly obvious with objects that are continuously abused by demosceners. There will soon be a new C64-demo that requires the emulator programmers to start working again. Or vice versa – the emulator programmers discover something that leads to new 1337 coder tricks.

What I mean in this context is that ANSI-art could be disconnected from the ANSI-standard just like the term ASCII-art was. People could make all kinds of crazy text mode graphics on BBS’s if they just added software support for interlaced frames, changing fonts, etc. After all, BBS-software was often developed by elite userz rather than companies.

If you want to read long academic texts about warez d00ds, I’d recommend Alf Rhen’s Electronic Potlatch. Nevertheless, this is a valuable contribution to science despite its narrow scope that disconnects it from all other forms of text art (graffiti is not even mentioned). And although I agree with Hargadon that modern social science requires the relaxation of .. the rules of historical evidence, it’s something that comes with a great responsibility.

► Goto80 + Raquel Meyers: 2SLEEP1

September 14, 2011

2SLEEP1 is a playlist of audiovisual performances in text mode, designed to make you fall asleep. The idea is to show the music being composed in real-time (Exedub) along with typewriter-style animations (e.g. Sjöman).

Both the music interface and the graphics are built up from text symbols. This means that the (graphical) objects can work together with the (musical) instructions, on a visual level. Vank is a first rough test of this and Matsamöt makes a similar thing, without the improvisation. Finally, Echidna is a silent movie with semi-live music.

Made by Raquel Meyers and Goto80 (me), mostly using c-64 and Amiga. The videos are early explorations of new methods, so it’s rather brutal at times. Greetz to Poison (rip) and Toplap!

Hidden Data Satan In Audio

September 13, 2011

Via the excellent Prosthetic Knowledge, we learn that 1983 was the first year for real-time “music videos” on a home computer. Chris Sievey’s 7″ single Camouflage had 3 pieces of software on the backside. You recorded this to cassette and ran it with a ZX81. One of them was a text art piece that showed lyrics and graphics in sync with the music, played on vinyl. Quite a nice piece of work, especially considering that he made it all himself in BASIC. Pete Shelley, who made a similar thing later that year with XL1, had assembler geeks to help him out (read their story).

In the comments to Soundhog’s original post, other attempts are mentioned: New Order, Kraftwark and Dire Straits. Here you can also read about Shakin’ Stevens, Inner City Unit, Thompson Twins’ ZX Spectrum text adventure, The Stranglers and below you can see Urusei Yatsura’s Spectrum-message from their album. An important precursor was Isao Tomita’s Altair 8800-experiment in 1978 with Bermuda Triangle. (Maximum respect to anyone who’ll get that running!)

Image taken from kempa.com

There were other odd ways to distribute data at the time. Around 1980 Mel Coucher (who did plenty of acid-ish things) made a series of AM- and FM-broadcasts with software. Several radio stations broadcasted software like that later on. Around the same time there were experiments with telesoftware - data broadcasted through the teletext band and fed into your computer via a teletext interface. Information Society put a 300 bps modem signal on their album, which formed a message that you can read at kempa.com.

Meanwhile the bourgeoning demoscene was mostly about crackintro aesthetics. There were probably musicvideo-like productions around elsewhere though. Commodore’s Seasons Greetings (C64 1983) is a charming text mode BASIC demo, synched to music. A few years later Jeff Minter made things like Psychedelia, and there were probably things around at Compunet aswell.

On the other hand, some musicians also got more involved with data. On the Amiga you could hear Coldcut. Nation 12 and Bomb the Bass collaborated with Bitmap Brothers for some impressive hits like Xenon and Gods. KLF’s producers made some sort of promo-track for Lemmings 2 aswell. And long before that there was Mike Oldfield’s Tubular Bells as a C64 “demo”.

Time to get out of the MP3-box!

 

Is ANSI ASCII or is ASCII ANSI?

August 23, 2011

Text art is having a revival of sorts. If you didn’t notice it yet, you’ll see it in the next release on Chipflip with some goodness from Raquel Meyers. I recently saw some nice work made with Melly’s ASCIIPaint and also good animations made in a program called ascii-paint (which was built from ASCII-Paint).

ASCIIPaint-work by Markham, 2010 (cropped, to avoid artefacts)

But I couldn’t help thinking – despite all the ASCII-names – isn’t this actually ANSI? I remember getting dissed by both Amiga and PC text artists for misunderstanding the terminology. A good friend of mine said that Amiga text art with colours was “ASCII with colours, and definitely not ANSI!!!”.

Yeah. Hm. Since ASCII is the lowest common denominator for all (?) computer character sets since the 1960s, I suppose that most other standards (Unicode, PETSCII, ATASCII, ANSI, etc) can be called ASCII art aswell. But that’s an engineer perspective. From a more cultural point of view, you could argue that each of these charsets has its own function, history, aesthetics and users. So they are more different than similar.

The C64′s PETSCII gave BBS’s (and disk directories, BASIC-games, etc) a special feel, especially since the slow modem speeds made them automatically “animated“. Telnetting to for example Antidote today is an experience that is hard to match. As you read the messages posted in the PETSCII-section, you can see how the text (art) slowly builds up, char by char. Check out Poison’s Notemaker demo to see how it can look. Can you feel the baud rate, aww yeah?!

PETSCII-stuff by Raquel Meyers, 2010, for chipflip.org/02 (coming soon)

Afaik, PETSCII was never released on its own. But on the Amiga scene dedicated ASCII-groups was formed, and the so-called ASCII-colly started to appear as separate artefacts around 1992 [1]. It was mostly connected with warez/hacking but also the demoscene. These cultural settings and the tight monospaced fonts and line spacing led to an eLiTE mixture of graffiti and poetry. When they used colours, they sometimes called it (Amiga) ANSI.

Razor 1911 logo by Skope of Up Rough & Divine Stylers, 2010

On the PC, you couldn’t make ASCII the same way. The most popular characters ( /  -  _  \ ) had space inbetween them, so it wasn’t possible to make continuous lines in the same way. PC ASCII-artists had to find other ways, and they mostly relied on the extra characters found in the 8-bit MS DOS font. It was a new style that the Amiga-people called ANSI, and the PC-people called (Block) ASCII. A couple of years later some PC-users returned to the 7-bit ASCII-usage and called it … newskool! This style became popular on the web, of course, but is nowadays often complemented with Unicode characters.

ANSI then, seems to be applicable to most text art that has colours. But if it’s Amiga text art (which isn’t really supposed to use any DOS/IBM-shit) you should watch out. And of course, if it’s PETSCII, you shouldn’t call it ANSI. You might get seriously injured.

But anyway – it seems that according to the PC’s “art scene” ideas the various ASCII-Paint softwares above should in fact be called ANSI-Paint. But I guess this is a battle that will be lost. For most people it’s not very relevant to distinguish between ANSI and ASCII. Just like with “8-bit” or “chipmusic” or “electro” it gets pretty complicated if you refuse to accept the dominant use.

Besides, is there anyone who wants to discuss the difference between ANSI and ASCII anyway? \o/

Btw#1: if you need more text art, you can also check out these posts
Btw #2: if you know of good resources on text art, get in touch.

[1] Year taken from Freax (p.121). Rotox, Desert and other West Germans are described as the first Amiga ASCII-artists in the late 1980s (which I have not been able to confirm). Early ASCII-groups were H2O and Mogul (de) and U-Man (se). More info wanted!


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