Archive for March, 2009

A Comment on an Endless Loop

March 28, 2009

During my academic studies I have undergone a shift from some sort of marxism to relativism, and now somewhere inbetween (boooring). I dislike authoritative statements in general – you know, the marxists who know something that the rest of us cannot understand, but should. Still, there are truths that should be told. And I think scientific knowledge is pretty good at that, when there is a high level of transparency – when subjects, selections, methods, theory, and conclusions can be traced back in time and space. The problem with chip music is that there is little research to base your own writing on. And interviewing one chipmusician hardly helps in getting a broad understanding (maybe even the opposite?). In that sense, it is an advantage to be involved in this culture so “you know what you’re talking about”. But you have to watch out so you don’t know everything, because then you are obviously doing something wrong.

It was nice to find the text Endless Loops – A Brief History of Chiptunes (via 8bittoday). It was written by media scholars Kevin Driscoll & Diaz who don’t make chiptunes themselves, as far as I can tell. They present the technical processes of making chip music without getting technocratic, and they claim to make a sorts of discourse analysis of written online texts to find common folk-historical threads.

They take the first step in the beef between Malcolm McLaren and gwEm (representing micromusic.net), whose letter is seen as emblematic for chip musicians at large. By chosing McLaren vs “Micromusic“, they capture a transformation that atleast I have observed during the 2000s. Micromusic was the first communitarian effort to bring chip music onto dancefloors, and it was characterized by playfulness and non-purism. The activity at micromusic.net has faded, and 8bitcollective has emerged as an alternative, which seems synchronized with a broader attention for chip music in USA (from my European perspective). Technological purism has gained momentum – especially with the Gameboy – and the rhetorics of McLaren might have had a larger influence than we think. You know – subverting fake capitalism with authentic hacking and reverse engineering. So McLaren’s words can give us insights into the history of chip music – a term that has changed and will continue to do so.

Driscoll & Diaz use a materialistic definition of chiptune – music as an unavoidable consequence of technology. “The strictest definition of chiptune” then, is music made with sound chips in old computers and consoles. An alternative materialist approach would be to see chip-producing as the strictest form of chiptune composing. As far as my own research have shown, the word chiptune was first used around 1989 in the Amiga demoscene to refer to songs with sampled waveforms (MOD-files, possibly also “softsynth” software such as SidMON). As I understand it, this was the first time there was a need to distinguish between different forms of music with computer-generated sounds. It was also rather common to remediate or refer to old C64-songs. So in fact, chiptune was essentially a matter of preference rather than necessity from the (etymological) start.

Driscoll & Diaz sketches the history in four parts: 1) home computers & consoles, 2) tracking, cracking, demos, 3) micromusic.net & gameboy, 4) 8-bit cover bands. The text describes a transformation from hardware-bleeps to samples, and from games to demos during the 1990s. It is a well-executed historiography of chip music as connected to videogames. It would be different if we started the historiography with computer hobbyists of the 1970s, now gaining momentum with people programming microcontrollers. The authors briefly note this issue, and I too think that research on chip music will change once we step away from McLarenoid pop-politics. Bending and subverting is a sign of our time.

Some more anal notes:

1.1 Gareth Morris did indeed write a letter about McLaren’s chipmusic rants, but I don’t think he’d approve of being called a “chiptunes community leader”.

2.2 The lack of in-game music was probably more due to social aspects than technical ones (as Collins suggests elsewhere). Making the beeper beep wouldn’t really be costly for the CPU, right?

2.5 The envelope generator handles the volume, not the timbre. The modulation effects they refer to for creating bells and chimes, is ring modulation or oscillator sync, not filter. The SID6581 has four waveforms: triangle, sawtooth, noise and pulse (not square). SID8580 has additional combined waveforms.

2.6 There were also software available on tape and floppy disks. Also, the metaphor of “knobs and faders” might give the wrong idea of the complexity of sequencing and arranging music in an assembler.

2.13 It’s not about storage space, is it? 3 kilobytes of music makes it more about RAM-capacity.

3.3 Modem-linked crackers were also active on the Apple II already in 1979. Cracktros became demos already in mid-1980s.

4.1 Which chiptune netlabels were around in 1998? Micromusic.net is inbetween community and netlabel, since what gets published is controlled by micromusic.net staff.

4.2 Jahtari is not chiptunes, or am I missing something? 8bitpeoples don’t sell vinyl records.

4.6 It wasn’t reverse engineering. It was about cracking and copying games, and writing software (for example demos) from scratch for the Gameboy. Just like for C64 and Apple II and so on. Both Nanoloop and LSDJ is still in use today (not only LSDJ).

4.7 LSDJ does not have MIDI since the late 1990s, and neither is it the first connection between chiptunes and studio music. (Neither is Sidstation – there were MIDI-sequencers combined with interal sound for Atari/Amiga/C64)

New Quarta330 Live Set

March 8, 2009

Quarta330 is a Japanese gameboy composer, who sticks out with his quirky and slow beats in hiphop/dub/step style (as mentioned earlier). He’s also one of the few chip artists that operates outside the “scene” – with appearances on Hyperdub and even Warp. So his music is not always easy to find free for download, which makes this live-set from Berlin even more interesting. It includes several songs that are new to me, and I like the development from melancholic melodies and quantised grooves towards a more skweee-ish playfulness. Maybe chip music has a future after all?!

And then a random piece of C64 pixel art by skurwy from last week (with good music!)

Noise Music

March 2, 2009

Noise is not as boring as you think. Mathematically speaking, noise is maximum content. It is everything at once, all frequencies in random order. When other shapes have some kind of continuity to fall back on, noise goes full out to never return. It is random and lacks order,which does not mean that everything can happen. White noise always sounds and looks like noise, it doesn’t just randomize itself into an opera. That is why noise music is fascinating to me, because it explores randomness in a social sense. For me, ideal noise music keeps transforming and contrasting and makes me feel displaced, confused. Noisy soundscapes in all honour and cut-up frenetics yeah yeah, but making good noise music is something far more difficult. I am not sure I ever experienced something like that from a recorded piece of music.

8-bit noise music is not very common, which means that good 8-bit noise music doesn’t really have best of compilations (yet!). It is maybe a bit like someone over at 8BC said about breakcore: the certain particularities with a genre that make it so good, are quite tricky to reproduce with an old soundchip and is therefore often completely lost. Indeed, good 8-bit breakcore is also quite rare (nevertheless something we will get back to in that thing called future). Here are a few examples of 8-bit noise music that I appreciate, and if you have more suggestions then feel free to leavy a harsh and random comment with maximum content. I must have left out a lot of gems, right?

Fjyssel is a Dane that uses the C64 data cassettes as audio material. He cuts it up, adds effects and other sounds.

Apostleship of Noise – a Swedish duo that use two Amiga500’s and other things, including about 10 effect pedals. The results are not very much like chip music at all.

Neurobit – Dutch one-man noise/ambient-band. “Producing soundscapes, drones, Pulses and noises using 4bit, 8bit, & LCD console sounds based on the idea of a live situation.”

Herr Galatran: Show 1×04 for Radio ill. (MP3 2008) Live noise improvisation on Atari 130XE in Berlin.

Narwhalz of Sound: American noise, probably irritating for some. Visit  dotcomandshit and myspace.

More occassional noise

Overthruster: Legendary American chaos musician, usually more rhythmical than drone-noisy.

Environmental Sound Collapse: Occasional noise from this American, usually harsh and dark.

Shame On Me

But a bit of self-promotion has to slip by here. I’ve done a few noise experiments, but this audiovisual piece is very overlooked. The visuals are made by Rosa Menkman (who also does research on glitch, noise, etc). I give you Eastern Fire Swim. (audio is an unedited C64-jam)